3/17/2023 0 Comments Farkle blast achievements![]() It also includes quick-and-easy rules for how to modify GURPS vehicles to reflect the quirky offerings of Tomorrow Rides. Tomorrow Rides presents the background, history, and GURPS Boardroom and Curia stats for this organization. and all they want is a report on how well their vehicles performed – and, if need be, to let them know where the burning chassis is. GURPS Boardroom and Curia: Tomorrow Rides Drive fast, turn hard, and take notes!ĭo you live an interesting life that puts more than your fair share of wear and tear on vehicles? Then Tomorrow Rides has an offer you'll love! GURPS Boardroom and Curia: Tomorrow Rides presents a chain of auto-repair places that lives a mildly secretive "double life" as a widespread loaner of unusual and cutting-edge vehicles. A new era has dawned, but so has a new dusk. It also provides information about unique ways magic manifests in this setting, how technology has diverged, and what kinds of threats adventurers could face. Nightreign reveals a rich background history (including secrets that players dare not read), guidelines for creating local heroes, insight into bringing this worldline into the Infinite Worlds setting, and tips for getting the tone and theme right in adventures. Do you join sides with Grand Inquisitor Thomas Jefferson and his questionable-but-disciplined mages? Protect the countryside as highly trained Rangers? Cross the Creeping Wall that envelops the land as death-defying Bleak runners? Or do you just try to survive one more day? GURPS Infinite Worlds: Nightreign is a horror setting that pits a fledgling country against the forces of darkness. GURPS Infinite Worlds: Nightreign What horrors lurk where the sun never rises? Whether you're shaking down a punk for information, tricking your way into a high-powered office, courting the governor's daughter, or performing a vital diplomatic function, GURPS Social Engineering has rules and tools you can use. Insight into more forceful measures, including intimidation, inciting a riot, taunting, and how to start – or avoid – a fight.Start rumors, influence the media, advertise, conduct psy ops, or get involved in politics! Systems for influencing groups of people.Discover the mechanics behind arrest, imprisonment, brainwashing, and more. Extensive insight on organizations: how to find, infiltrate, and influence any type of group – including your place of employment!.Rules for building relationships, including details on how to establish trust and personal loyalty, and new options for Allies, Contacts, Dependents, and Patrons.Details on deception – learn how your hero can distract, lie, or assume a false identity.An in-depth look at reaction rolls in GURPS, including commercial transactions, requests for aid, searching for people and things, and romance.Haggle in person, intimidate by phone, or orchestrate a group con! Systems for one-on-one interactions, including using Influence skills and social-perception abilities – as well as both indirect and group interactions.A detailed examination of Rank, Status, Reputation, and more, including new options and possibilities for each trait.Now it's easy to play a hero who's charming, deceptive, intimidating, or witty, even if you're not! In addition to an extensive overview on the possibilities of social interactions in a campaign, this supplement includes: This supplement provides detailed rules for every type of common social interaction. GURPS Social Engineering changes everything. However, these interactions have traditionally been addressed withįar fewer rules than combat and other physical challenges. ![]() Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. Although superior to a scanned production, it was not created using our usual digital-export process, owing to challenges with the original source files.) (This reprint is a recreation of the original printing, and looks slightly different. Read it soon, before it becomes a Suppressed Transmission, too. This book is required reading for anyone interested in the Secret History of our world – or any other. This anthology of the first year of "Suppressed Transmission" contains 34* of those original columns and more, including annotations, "stuff Ken left out," and an extensive bibliography. "Suppressed Transmission" was the wildly popular column of conspiratorial musings and High Weirdness, appearing in the weekly HTML version of Pyramid magazine. But do you know about the Philadelphia Experiment, the Antarctic Space Nazis, the Ancient Astronauts, the Great Pole Shift, and the Esoteric Truths encoded in Shakespeare's plays? Kenneth Hite does. ![]() ![]() Of Course You Know About the Suppressed Transmission. ![]()
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